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DRUGS SELLING V2

 ESX  QBCore  QBox
  • 4 Phone Tiers Progressive handsets with unique interfaces & apps
  • 3 Selling Modes Street, corner and drive-up NPC deals
  • 6 Rep Ranks Build reputation while managing police heat
  • Crews & Turf 10 territories with taxes, hot sales & crew wars
  • 5 Skill Paths Plug, distribution, network, business & ghost
  • Supply Drops Automatic or admin-run loot events with police conflict
  • Client Contacts Loyal buyers send offers, counters & meetings
  • Police Hacking 3D Slipper minigame unlocks seized Tier 2–4 phones
Price
128.99€
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Four Phones. One Criminal Progression.

Start with a basic burner and work through four completely different trap phones. Every handset has its own physical design, interface and app set, so upgrading feels like a real step forward instead of a simple menu unlock.

  • 4 Progressive Phone Tiers - Burner Phone, Dark Phone, Nanosung Young and NanoBerry.
  • Real Upgrade Requirements - money, reputation and rank are checked by the server.
  • Supplier Call Sequence - request the upgrade, answer the incoming call and follow the dealer handoff.
  • Physical Phone Items - players must own the correct handset to use its features.
  • New Apps Every Tier - crews, skills, turf, product credit, drops and private contacts unlock as players advance.
  • Distinct Interfaces - every tier has its own responsive phone layout and criminal identity.

Three Ways to Move Product

Players choose how they want to work the street. Every method uses real NPC interaction, server-validated inventory and an offer flow instead of instantly converting drugs into money.

  • Street Approach - walk up to an NPC, interact through your target system and make an offer.
  • Corner Connect - claim a corner and let buyers come to you while your character works the spot.
  • Drive-Up Service - stay in the driver seat while customers enter the vehicle to complete discreet deals.
  • Live Offer Control - choose the product, set the quantity and submit the deal from the phone.
  • Deal Animations - physical handoffs and NPC interactions bring each sale to life.
  • Risk on Every Sale - rejection, snitching, heat and territory ownership can change the outcome.

Reputation, Heat and Five Skill Paths

Every sale feeds a long-term criminal progression system. Reputation opens ranks and phone upgrades, while heat turns careless dealing into police pressure.

  • 6 Reputation Ranks - progress from Nobody to Kingpin.
  • 5 Skill Paths - Plug, Distribution, Network, Business and Ghost.
  • Meaningful Perks - improve prices, deal sizes, carrying capacity, credit limits, turf influence and trace resistance.
  • Server-Controlled Heat - suspicious sales build heat and trigger police attention at dangerous levels.
  • Smarter Phones Reduce Risk - higher tiers and unlocked skills can lower heat and snitch chances.
  • Persistent Progress - reputation, ranks, skills and phone ownership survive restarts.

Crews, Turf and Street Wars

Build a crew, control territory and decide how to respond when another organization owns the block you are selling on. Turf is connected directly to the selling economy, not displayed as a decorative map.

  • Complete Crew System - create a crew, invite members, assign ranks and communicate through crew chat.
  • 10 Configured Territories - influence changes through sales and active turf conflict.
  • Pay the Tax - sell safely and give the controlling crew its configured cut.
  • Sell Hot - keep the money but gain additional heat and alert the dominant crew.
  • Declare War - challenge the owners and fight for control of the territory.
  • Crew Economy - territory taxes and passive income reward organizations that hold the street.

Live Admin Control - No Config Editing for Daily Management

Balance and operate the live drug economy from the in-game Boss Panel. Supported changes are validated by the server, saved as database overrides and applied immediately without editing Lua files or restarting the resource.

  • Player Management - edit reputation, heat, phone tier, skill points and progression from the live-player panel.
  • Economy and Selling - tune prices, payouts, deal limits, cooldowns, haggling, heat, snitching, police thresholds and reputation gains in game.
  • Drugs and Progression - manage drug values, reputation tiers, skill effects, crew progression and phone-upgrade requirements without opening a config file.
  • Territory, Credit and Drops - adjust taxes, influence, turf rules, loan terms, drop schedules, rewards and police participation live.
  • Persistent Live Overrides - every supported change is stored in the database and includes a reset control to restore its Lua config default.
  • Framework Ready - QBCore, QBox and ESX work through community_bridge, with ox_inventory, QB Inventory, ox_target and qb-target support.
  • Structured Setup Stays Safe - initial provider setup, coordinates, models and structured loot or drug lists remain in the editable config files.