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PAUSE MENU

 ESX  QBCore  QBox
  • Replaces ESC Native menu never opens — no flash, no pause sound
  • Live City Map Real tiles — click to set a GTA waypoint
  • Citizen Record Job, grade, DOB, citizen id and playtime
  • Owned Vehicles Condition, fuel and where each car is parked
  • Server Vitals On-duty roster, restart countdown, ping, weather
  • Announcements News and patch notes posted from in-game
  • One-Hex Theme Recolours every player's screen instantly
  • Framework Free QBox, QBCore & ESX via community_bridge
Price
39.99€
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ESC Opens Your Server. The Native Menu Never Appears.

Most pause menu scripts let Rockstar's menu open and then close it a frame later — you see the flash and hear the pause sound on every single press. This one disables the frontend outright, so there is nothing left to flicker.

  • No flash, no pause sound — the native menu is never allowed up in the first place.
  • ESC stays rebindable — it is a real key mapping under Settings → Key Bindings → FiveM.
  • SETTINGS and KEYBINDS still work — those tabs hand you to GTA's own screens, not a fake copy of them.
  • The live game is the backdrop — no wallpaper, just an engine blur and a vignette over your city.
  • Never steals ESC from a cutscene or another resource that has deliberately claimed it.

Post an Announcement Without Touching a File

Type /pausemenu_admin in game, write the news, hit save. Every menu on the server — including the ones already open — shows it a second later.

  • Announcements and dev updates written in-game, with a full reader sheet for the long version.
  • Drafts — leave an entry unpublished and players never see it, but you keep it.
  • Patch notes with typed entries — added, changed, fixed, removed — each one versioned and dated.
  • Reaches open menus instantly — no reopen, no restart, no resource refresh.
  • Permission checked server-side on every write — an ace, a group, or your framework's own admin flag.

Your City, Your Record and Your Server, on One Screen

A real Leaflet map of Los Santos on the right, the player's identity and wallet on the left, and the state of the server underneath — all of it readable in the second it takes to press ESC.

  • Pan, zoom and click to set a real GTA waypoint — the same waypoint the game uses.
  • Street and area read out live, with a postal chip if you run a postal resource.
  • Citizen record — name, job, grade, date of birth, citizen id and playtime.
  • Cash and bank resolved server-side, so the client can never be edited into a bigger balance.
  • Server vitals — on-duty police, EMS and staff counts, restart countdown, players, uptime, ping and weather.
  • Streamer mode toggled right there, and other resources can listen for it.

Your Wordmark, Your City, Your Links

The menu carries your server's name, not ours. Set the branding once from the admin panel and it lands on every screen, late joiners included.

  • Two-tone wordmark — split your server name across a solid half and an outlined half.
  • Server name, city and nationality shown on the status panel and the citizen record.
  • Social dock tiles — Discord, YouTube, TikTok, Instagram, X or any URL, added and reordered in-game.
  • Enable, disable and reorder tiles without a restart; the column disappears entirely when none are on.
  • Reset to config on any tab hands control straight back to your config file.

One Hex Recolours the Entire Screen

Pick your accent in the theme tab and watch it land — tabs, buttons, pills, meters, the map marker, even the admin panel itself. Every player sees it change without reopening anything.

  • One colour, everything follows — the darker gradient shades are derived from it.
  • Applies live to every connected player, menus already open included.
  • Recolours the admin panel too, so what you edit looks like what you ship.
  • Saved in the database, so it survives restarts and beats the config until you reset it.

A Garage Tab That Reads Your Database, Not a Config

Owned vehicles with condition, fuel and where they are parked — worked out from whatever schema your server actually has, on QBox, QBCore or bare ESX, with nothing to fill in.

  • Finds your table itself — player_vehicles or owned_vehicles, and the columns inside it.
  • A missing column degrades the card instead of erroring the query.
  • ESX's JSON property blob is decoded for model, fuel and body condition.
  • Real vehicle names on any framework — a shared table if you have one, your vehicles catalogue if you do not, and the game's own labels if you have neither.
  • Addons included — names come from the game itself, so a custom car reads properly instead of as a hash.
  • Stored, out or impounded, normalised to the same three states across every framework.