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Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
Limited Time
10% OFF — NANO10
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NANO BOMB + MLO

 ESX  QBCore  QBox
  • Three-Player Co-op Blind, Deaf and Mute, each missing a sense
  • 50 Mini-Games Real 3D hardware, not flat screens
  • 50-Level Campaign 5 phases, new rooms and bomb cases
  • Endless & Custom Bomb waves or your own rules
  • Weekly Manual New rules every week, no copy-paste
  • Gestures & Voice Mute and Deaf enforced via pma-voice
  • 9 Languages EN, FR, ES, DE, PT, PL, RU, AR, ZH
Price
19.99€
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Three Players, One Bomb, One Missing Sense Each

Three Players, One Bomb, One Missing Sense Each

A co-op bomb defusal game where nobody can do it alone:

  • Blind: the only one who can touch the bomb. Pure black screen, feels the hardware as white outlines.
  • Deaf: sees the bomb and describes it, but hears nothing - voices and game sound are cut.
  • Mute: holds the manual and hears everything, but his mic and chat are closed - he answers with gestures.
  • Ear muffs, mouth tape and blindfold worn in game, so everyone knows who is who.
A Real Bomb, Not Flat Mini-Games

A Real Bomb, Not Flat Mini-Games

50 mini-games built as real 3D hardware on the case:

  • Wires, blasting caps, valves, keypads, sliders, Simon, maze, morse, cryptex, whack-a-monkey and more.
  • Each level brings its own set of modules - the bomb changes as you progress.
  • Big red countdown in the lid, strikes on the timer.
  • Five bomb cases, each with its own look.
Hands On the Bomb

Hands On the Bomb

You see your own arms do the work:

  • First-person view at the table, the hand reaches the part you click.
  • Press, turn and cut animations made in Blender for every control.
  • Cutters held in the other hand for wires and caps.
  • The rest of the team watches your arms move live.
50-Level Campaign, Endless and Custom

50-Level Campaign, Endless and Custom

Three game modes picked at the lobby desk:

  • Campaign: 50 hand-made levels in 5 phases - each phase unlocks a new room, a new case and new mini-games.
  • Endless: a new bomb every wave, harder each time, reward paid at the end.
  • Custom: the leader sets the timer, strikes and hazards - more risk, more reward.
  • Hazards mid-round: blackout, alarm, smoke and tremor.
The Manual and the Gestures

The Manual and the Gestures

Talking is the hard part:

  • A ring-binder manual of picture tables, almost no text to read.
  • The manual changes every week from your server secret - no copy-paste answers.
  • Gesture bar and F6 animations made in Blender: numbers, yes, no, point, press, cut, turn, wait.
  • Gesture cards show up on screen for the team.
Lobby, Teams and Leaderboard

Lobby, Teams and Leaderboard

A full venue with its own interior:

  • Custom MLO with reception desk, blast chambers and themed rooms.
  • Comic-style lobby UI: pick a mode, a level and your role, then start the mission.
  • Ticket paid by the team leader, reward shared, XP through your skills script.
  • Leaderboard and saved progress per player.