NANO BOMB + MLO
- Three-Player Co-op Blind, Deaf and Mute, each missing a sense
- 50 Mini-Games Real 3D hardware, not flat screens
- 50-Level Campaign 5 phases, new rooms and bomb cases
- Endless & Custom Bomb waves or your own rules
- Weekly Manual New rules every week, no copy-paste
- Gestures & Voice Mute and Deaf enforced via pma-voice
- 9 Languages EN, FR, ES, DE, PT, PL, RU, AR, ZH
Three Players, One Bomb, One Missing Sense Each
A co-op bomb defusal game where nobody can do it alone:
- Blind: the only one who can touch the bomb. Pure black screen, feels the hardware as white outlines.
- Deaf: sees the bomb and describes it, but hears nothing - voices and game sound are cut.
- Mute: holds the manual and hears everything, but his mic and chat are closed - he answers with gestures.
- Ear muffs, mouth tape and blindfold worn in game, so everyone knows who is who.
A Real Bomb, Not Flat Mini-Games
50 mini-games built as real 3D hardware on the case:
- Wires, blasting caps, valves, keypads, sliders, Simon, maze, morse, cryptex, whack-a-monkey and more.
- Each level brings its own set of modules - the bomb changes as you progress.
- Big red countdown in the lid, strikes on the timer.
- Five bomb cases, each with its own look.
Hands On the Bomb
You see your own arms do the work:
- First-person view at the table, the hand reaches the part you click.
- Press, turn and cut animations made in Blender for every control.
- Cutters held in the other hand for wires and caps.
- The rest of the team watches your arms move live.
50-Level Campaign, Endless and Custom
Three game modes picked at the lobby desk:
- Campaign: 50 hand-made levels in 5 phases - each phase unlocks a new room, a new case and new mini-games.
- Endless: a new bomb every wave, harder each time, reward paid at the end.
- Custom: the leader sets the timer, strikes and hazards - more risk, more reward.
- Hazards mid-round: blackout, alarm, smoke and tremor.
The Manual and the Gestures
Talking is the hard part:
- A ring-binder manual of picture tables, almost no text to read.
- The manual changes every week from your server secret - no copy-paste answers.
- Gesture bar and F6 animations made in Blender: numbers, yes, no, point, press, cut, turn, wait.
- Gesture cards show up on screen for the team.
Lobby, Teams and Leaderboard
A full venue with its own interior:
- Custom MLO with reception desk, blast chambers and themed rooms.
- Comic-style lobby UI: pick a mode, a level and your role, then start the mission.
- Ticket paid by the team leader, reward shared, XP through your skills script.
- Leaderboard and saved progress per player.
ESX
QBCore
QBox