NIGHTCLUB + DJ
- Live DJ Mode Two decks in game - the whole club hears the real mix
- TOS Compliant No YouTube streaming and no outside API - it all runs on your server
- Your Own Music Upload your own mp3 or ogg tracks from a browser link
- Light Show Moving heads, CO2, smoke and confetti on the drop
- 3D Bartending 29 drinks poured step by step, graded S to F
- Real Drinking Sip or down it, from sober all the way to blackout
- Tickets & Door Box office, ticket check and an entry gate
- Crowd & Dancers NPC patrons fill the floor, pole dancers take tips
- Run the Business Staff, wages, club bank, drink prices and supply orders
- Any MLO Place every spot in game with the Club Creator
One Script. The Whole Club Night.
A complete FiveM nightclub script: tickets at the door, a live DJ, a bar that makes real drinks, dancers, an NPC crowd and the business behind it. One download, built to work together.
- Works in any MLO: set the club up in game with the Club Creator.
- Installs its own database on first start. Nothing to import.
- Every role is a job: owner, DJ, bartenders, waiters, door staff and dancers, with ranks and wages.
- ESX, QBCore & QBox, with ox_inventory and optional ox_target or qb-target.
Real DJ Decks. The Whole Club Hears It.
Take the booth and play a live set on the NDJ-2, a two-deck DJ controller in game. Your mix is streamed through your own server to everyone in the club: no YouTube, no outside host.
- Two decks with jogs you can scratch, EQ, filter, FX and an equal-power crossfader.
- Everyone hears the same mix, in 3D from the club's speakers.
- Arm the drop and the room hits on the next downbeat.
- Your own music: upload mp3 or ogg from a browser link, or drop files in a folder.
No Club Needed. Take the Decks Anywhere.
DJ mode works on its own. Place the DJ table on a beach, a rooftop or a street corner, open the controller and play: everyone nearby hears the mix. Pack it up when the party is over.
- A DJ table item: place it anywhere, no club or MLO required.
- The same NDJ-2 controller and music library as the club booth.
- Everyone within 35 m hears the set, streamed through your server.
- Lights on the stand follow the show.
- Pack it up and take it to the next party.
CO2, Smoke and Confetti on the Drop
The LIGHT FX pads fire the moving heads, CO2, smoke and confetti, each with GTA's own sounds. When nobody is on the decks, every track plays back its own light show.
- A light show for every track, built from its beats, drops and sections.
- The lead deck tints the lights while you mix.
- Use the MLO's own lights as show fixtures with /ncrig.
- Hide props that get in the way with /nchide.
Felt that drop?
Your club, every night.
Live DJ, light show, bar, door, dancers and crowd in one script.
Every Drink Made by Hand
Bartenders work a 3D station with custom animations: ice the shaker, pour, shake, salt the rim, strain and serve. From a Scotch shot to a 12-step Margarita.
- 29 drinks: 19 cocktails, 4 highballs and 6 shots.
- 24 bottles on the back bar, measured by the ml.
- Every drink graded from S to F on how well it was made.
- Order screens show the queue and every ticket.
Sip It. Down It. Feel It.
A served drink goes in the hand, in the glass the bartender made. Sip it slowly or down it, and every drink has its own effect.
- Sip, down it or put it away, with a gauge of what is left.
- Effects per drink: tequila courage, rose-tinted and more.
- Alcohol builds up glass after glass.
- Your own walk style is kept while drunk (with rpemotes-reborn).
From Sober to Blackout
The meter climbs from sober to wasted. Keep going and the night ends in a blackout.
- A sober-to-blackout meter on screen.
- Drunk effects that grow with every drink.
- Blackouts at the top end, tuned in the config.
Table Service With Real Trays
Guests order from the drinks menu. The order lands on the screens behind the bar, and a waiter carries it to the table on a tray.
- Order screens with every ticket and its table.
- Trays carried by hand from the pass to the table.
- Drink prices set by the owner, paid into the club bank.
Tickets at the Door
Sell entry at the box office. Guests show their ticket at the door, and the entry gate keeps anyone without one off the floor.
- A box office with your price and how long a ticket stays valid.
- A real ticket item, checked and torn at the door.
- Door staff, or an NPC bouncer when nobody is on shift.
- An entry gate guests cannot cross without a ticket.
Set it up in game
Any MLO. No coordinates.
Create the club, walk to each spot and place it. Your staff can open the doors tonight.
Pole Dancers and Make It Rain
Dancers work the poles. Guests tip, make it rain and book private dances, and the money goes to the dancer and the club.
- Make it rain: hold to throw cash on the stage.
- Tips and private dances.
- NPC dancers take the poles when no player is dancing.
Run the Business From the Office
The owner runs the club from a desktop computer in the office.
- Tonight: door price, guests and the night's takings.
- Staff: hire, set ranks and wages.
- Bank: every dollar from the door, the bar and the dancers.
- Menu: set the price of every drink, or take it off.
Order Stock Before the Bar Runs Dry
Bottles empty as the bartenders pour. Order more from three suppliers on the office computer and pick the crates up from their yard.
- Stock levels for every bottle.
- 3 suppliers, each with its own catalogue.
- Deliveries collected from the supplier's yard.
Build Your Club In Game
Create a club, then walk to each spot and place it: the office, the bar, the DJ booth, the door and the dance floor. Works in any MLO.
- Every spot placed in game: box office, door post, entry gate, bar, order screens, DJ booth, speakers and dance floor.
- A checklist shows what is still missing.
- Link the club to a job on your framework.
- Supplier yards laid out with /nnyard.
Your nightclub
Open tonight.
DJ, bar, door, dancers, crowd and the business behind it, in one download.
ESX
QBCore
QBox