CRAFTING SYSTEM + MLO
- 39 Gun Builds Pistols, SMGs, shotguns and rifles
- Every Part Made Print the mould, pour the metal, break it out
- Real Assembly 23 steps for a Pistol Mk II, with X-ray view
- Ammo Reloading A press per calibre, suppressors by hand
- MLO Included The gun workshop and a 3-lane range
- Themed Benches Medic, mechanic, tech and jeweler
- Station Studio Any bench, anywhere, no coordinates
- Frameworks ESX, QBCore & QBox via community_bridge
One gun, start to finish
From a sand mould to a gun that fires
Every part goes through the stations of a real foundry and gunsmith. Jump to any step.
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Print the mould
One sand mould per part
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Clean it
Blow and vacuum the sand out
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Clamp it
Rods, clamp bars and a wrench
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Pour the metal
Molten at 1,510 °C
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Break it out
Hammer, brush and grinder
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Paint it
6 finishes, cured under UV
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Assemble it
Pin by pin on its blueprint
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Test and stamp it
Blank fire, inspection, serial
The Gun Workshop MLO Is Included
The script ships with the whole workshop: a facility with every station in place, from the sand printer and the furnace to the paint booth, the benches and the supply storage, plus a shooting range to try what you built.
- MLO included with the script: no extra map to buy.
- Every station in place: sand printer, blast cabinet, furnace, cooling oven, paint booth and assembly benches.
- A shooting range with 3 lanes and targets.
- Not forced to use it: place your crafting benches anywhere on your map with the Station Studio.
Take the Workshop Anywhere with Shell Mode
The included workshop can also run as a shell. Place its entrance anywhere on the map and players enter the same detailed crafting facility, without tying the workshop to one fixed location.
- Place it anywhere using the station creator tools.
- Keep the full workshop experience inside the shell, wherever your server needs it.
- Use the included MLO as a fixed location or as a portable shell.
Normal mode
Not only guns
Everything that is not a gun is crafted on a bench that fits the job. Pick one of four themed benches, give it its recipes and place it anywhere on your map, in any MLO.
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Medic station
Bandages, first aid kits and painkillers for your EMS. -
Mechanic bench
Tool wall, vise and roll cab for a garage or tuner shop. -
Tech bench
Oscilloscope, soldering station and parts bins for electronics. -
Jeweler's bench
Lamp, flex shaft and ring trays for a jewellery store.
Or type any prop model and use your own bench.
Station Studio: Any Bench, Anywhere
You're not forced to use our MLO. Open the Station Studio, create a station and place it anywhere on your map: in your own MLOs, at a job site or out in the open. Pick the bench, who can use it, its map blip and its recipes, then save. No coordinates to type.
- Place in world where you aim, or on a map waypoint.
- 4 bench props, or any prop model you name.
- Who can use it: everyone, chosen jobs and gangs, or one player.
- A map blip with its own icon, colour and name, or none.
- Recipes per bench from a library of 34, or copied from another bench.
- Crafting limit and animation set per bench.
Print a Mould for Every Part
Pick the gun and the part on the sand printer terminal and print its mould. Dig the mould out of the sand bed, then blow the loose sand off and vacuum every pocket in the blast cabinet.
- 39 guns on the printer, from the Pistol and the Micro SMG to the Carbine Rifle Mk II.
- One mould per part: barrel, frame, both grip panels, magazine and slide for the Pistol.
- Dig the mould out of the sand bed by hand.
- Blow and vacuum it clean in the blast cabinet.
Clamp the Mould Shut
Put the cleaned mould down on the base plate, set the rods, turn the top half over onto it and lay the clamp bars across. A few sweeps of the wrench and it goes to the furnace.
- Rods and clamp bars taken from the crates by hand.
- Turn the top half over and set it on its spot.
- Tighten it with the wrench, then carry it to the furnace.
Pour Molten Metal at 1,510 °C
Load the furnace and run it from its control panel. The melt climbs to 1,510 °C, then you tilt the crucible with the joystick and fill the mould. It cools in the oven, the sand comes off with a hammer and a brush, and a grinder cuts the casting free.
- A furnace with a live readout: melting, ready, pouring.
- Tilt the crucible yourself with the joystick.
- A cooling oven before the casting comes out.
- Hammer, brush and grinder: knock the sand off, scrub it clean, cut on the yellow marks.
That was one part
The Pistol has six.
Barrel, frame, two grip panels, magazine and slide. Every one is printed, poured and finished like this before the gun comes together.
Put It Together, Pin by Pin
Unroll the gun's blueprint on the bench and build it on the drawing. Take each part from the sorting trays, drop it in its place, drive the pins flush with a punch and look inside the frame in X-ray view. Every part is painted first: dusted off, sprayed, then cured under the UV lamp.
- A blueprint for every gun, drawn to scale with each part outlined.
- Every small part by hand: springs, pins and screws, punched and turned home.
- X-ray view shows the parts inside while you work.
- 6 paint finishes, sprayed part by part and cured under a UV lamp.
Gauge It, Test-Fire It, Stamp It
The last stages of every build are a gunsmith's checks: ease the bolt onto the headspace gauge, load a blank, clamp the gun in the vise and fire it. Then stamp the inspection log and turn the finished gun on the turntable before you take it.
- 23 numbered steps for a Pistol Mk II, in stages: fire control, upper, close up, headspace, magazine, function check and inspection.
- Screws that cross-thread if you turn them too fast.
- A blank fired in the vise before the gun is signed off.
- An inspection log with the serial number, stamped INSPECTED.
39 Guns, Each With Its Own Build
Take a blueprint from the drawers and build it. Every gun has its own parts and its own steps: 22 for the Pump Shotgun, 25 for the Musket, 26 for the Micro SMG and 28 for the Marksman Rifle.
- Handguns: Pistol, Pistol Mk II, Pistol .50, Combat, AP, Heavy, Ceramic, SNS, Vintage and the Heavy Revolver.
- SMGs: Micro SMG, Mini SMG, SMG, SMG Mk II, Assault SMG, Combat PDW, Gusenberg Sweeper and Machine Pistol.
- Shotguns: Pump, Pump Mk II, Sawed-Off, Double Barrel, Heavy, Assault and Combat.
- Rifles: a drawer of assault rifles such as the Carbine Rifle Mk II, plus the Sniper Rifle, Marksman Rifle and Musket.
Guns stop being a shop item
Your players make them.
Supplies cost money, every part takes time and skill, and every gun comes off a workbench in your city.
Reload Your Own Ammo. Build Your Own Suppressor.
Change the reloading press over with the calibre's kit, pour the powder, close the guard and start a batch of 50. Walk away and come back for the rounds. At the attachment cabinet, build a suppressor baffle by baffle, or fit a part straight to the gun.
- A reloading press that changes calibre with its conversion kit.
- Cases, primers, powder and bullets, loaded 50 rounds at a time.
- Leave it running: press STOP to pause, or come back later.
- Suppressors built by hand: 5 baffles, the alignment rod and the end cap.
- Attachment kits such as optics come from the supplier.
Order Everything From NANO SUPPLY
Sand and metal for the foundry, cases, bullets, primers and powder for the press, parts and attachment kits: 40 supplies in one app. Pay by bank or cash, then carry the crate in from the yard and stock the shelves.
- 40 supplies in 6 categories, with search.
- Foundry sand and metal scrap for the moulds and the furnace.
- Cases, bullets, primers and powder for every calibre you load.
- Deliveries listed under On the way, then carried in by hand.
NANO Crafting System
Open the workshop tonight.
39 guns built part by part, themed benches for everything else and the workshop MLO, in one download.
ESX
QBCore
QBox