Escape Haunted House
- 2 Haunted Houses Visitation & Silverfall in one resource
- Custom MLOs 9-room funeral home, 11-room mansion
- 1–4 Players Co-op, 40–55 minutes per house
- 17 Stages Puzzles, chases & a finale in each
- Six Monsters Each with one rule to survive
- Comfort Levels Full, reduced, or minimal scares
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Visitation: The Calloway Funeral Home
Your tour group steps into the Calloway Funeral Home on the night of 30 October 1987 and finds its own names already in the guest book. Finish the viewing before the retort is hot.
- 1–4 Players — 40 to 50 minutes, with the timer set by the size of the team.
- 9-Room Custom MLO — The porch, foyer, chapel, casket showroom, embalming room, crematory, and three rooms upstairs, on 3 floors.
- 8 Stages — From Sign In to the finale, Burn the Book, a chase to the front door.
- Puzzles — Seat the Calloways’ shadows with their keepsakes, place the dolls in June’s dollhouse, and light the retort.
- June’s Hints — The dead daughter talks you through on a pink walkie-talkie, with 3 free hints per team.
- The Red Wagon — It rolls ahead to the next thing to touch.
- Six Home Movies — Hidden around the house for a higher score.
Silverfall: The Ashcombe Wedding
Ride the cage down the mine to the mansion the 1906 quake swallowed on a wedding night. Climb out before the host’s watch strikes 5:12.
- 1–4 Players — 45 to 55 minutes on Cornelius’s pocket watch.
- 11-Room Custom MLO — Mine cellars, a 16 m Great Hall, a ballroom, library, glasshouse, and an attic torn open by rock, on 4 levels.
- 9 Stages, Two Paths — After the portrait the crew splits up, downstairs and upstairs, then meets again for the waltz.
- Puzzles — Knock back the trapped miners, rack the wedding bottles, mend the portrait, dress the bride, and run Pip’s railway.
- Daniel’s Hints — Whistle for Daniel through the speaking tubes while Pip’s ghost canary flies ahead to the next clue.
- Brass Tally Tags — Six hidden tags add 45 seconds each to your score.
- The Finale — Ring All Men Up on the shift bell and climb out as the house falls.
Six Monsters, 53 Jump Scares
Each house has three custom monsters with one rule to learn, and a tension director that picks its moment for every player.
- Visitation — The Usher (hide when the doorbell rings), Nana Ruth (cover her mirrors), and the Unclaimed (don’t look at its face).
- Silverfall — The Knocker (knock back three times), the Bride (sit when the music stops), and the Host (shut a door between you).
- 6 Custom Monsters — Add-on models made for these houses, not GTA peds.
- 53 Jump Scares — Scripted scares plus a tension director that reads how alone and how scared each player is.
- Comfort Levels — Every player picks full, reduced, or minimal scares.
- Never Lethal — Getting caught means a blackout, waking up in another room, and time off the clock.
- Hide — Ore carts, sarcophagi, closets, curtains, and more. The Bride still pulls you out.
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