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Inside this pack Tap one to see its features

Bundle · 4 scripts Halloween

Halloween Pack

A whole Halloween event: a co-op horror night shift, two haunted houses, 20 costumes and 18 spooky pets.

Edition

70.99€ 121.96€ -42%

You save 50.97€ compared to buying the 4 scripts one by one.

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  • Instant delivery
  • Lifetime free updates
  • ESX, QBCore & QBox
  • Discord support

Why the pack

4 scripts. One price.

Every script in the Halloween Pack is the full version sold on its own page. Take them together and keep the difference.

  • A night of co-op horror. Crews take on Survive The Shift and two haunted houses, with custom monsters and jump scares.
  • Custom MLOs included. The Lantern 24 store, the Calloway Funeral Home, the Silverfall mansion and a moonlit dressing room.
  • Dress up the city. 20 Halloween costumes for players and 18 Halloween pets to walk beside them.

Halloween Pack · Open SourceOn its own

  • Survive The ShiftCo-op horror + store MLO 40.99€
  • Haunted House2 co-op houses + MLOs 40.99€
  • Halloween Clothing20 costumes + dressing room 23.99€
  • Halloween Pets18 pets with powers 15.99€
Bought one by one
121.96€
Pack discount
-50.97€
You pay
70.99€
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Inside the pack

Every script. Every feature.

01/04

Survive The Shift

Co-op horror + store MLO

On its own 40.99€Included
Survive The Shift for FiveM, in game

Work the night shift at Lantern 24: check every customer's ID for doubles, keep the revolver close and hide when the Weaver hunts by sound. 13 story nights and a 24-room MLO.

  • 24-Room Custom MLO Lantern 24 Food & Fuel, inside and out
  • Spot the Doubles ID cards, the registry, and five questions
  • Co-op Crews 1–3 players, up to 6 crews at once
  • The Hunt A blind monster that hunts by sound
  • 13 Story Nights Four endings, then Endless
  • Real Bank Pay Paid every night, capped per day

This product comes with an escrowed library dependency.

See all 10 Survive The Shift features Hide the Survive The Shift feature tour
The Night Shift Board

The Night Shift Board

Every shift starts at the Hollow Pines Transit board. Start a story run or an Endless shift, bring your friends, and catch the bus out to Lantern 24.

  • Story or Endless — 13 story nights with four endings, then Endless shifts for the leaderboard.
  • Crew Code — Friends join with a 6-letter code, or invite the players standing next to you.
  • Co-op Crews — Crews of 1 to 3 players (configurable up to 4), and up to 6 crews on shift at once, each in its own routing bucket.
  • Who Is Waiting at Home? — Every new story run starts with a pet: a puppy, a husky, a kitten, or a hen. Its vet bills are why you need the money.
  • Three Runs Each — Every player keeps up to three story runs and can continue any of them.
  • Leaderboards — The best story and Endless runs, with the top five on the board.
  • Comfort Settings — Each player sets scare intensity, reduced flashes, arachnophobia mode, subtitle size, and scare volume.
Catch the Night Bus

Catch the Night Bus

The night bus drops the crew at Lantern 24, and at dawn it is the only way home.

  • Night Line 13 — The crew rides the coach out and steps off under the fuel canopy.
  • 13 Story Nights — December 1 to 13, 1993, each with its own title card, from The New Crew to The Last Shift.
  • 24-Room Custom MLO — The store, fuel canopy, office, break room, walk-in cooler, loading bay, cellar, and more, all included.
  • It Gets Worse — Every few nights the fog closes in, the trees move closer, and the store decays a little more.
  • The Bus Home — Call the bus after the closing checklist. It waits four minutes, and anyone late costs the store $5.
  • The Wrong Bus — From night 6, take a good look at the driver before you get on.
  • Real Pay — Every night ends on an End-of-Shift Slip that pays straight into the bank.
The Manager Calls

The Manager Calls

The store phone rings with orders from the manager, Mr. Dunleavy. Not every call comes from him.

  • Mr. Dunleavy — The manager calls with the night’s rules, like how many customers the schedule says are coming.
  • Count Them — Some nights, the number of customers who walk in matters.
  • Manager Jobs — From night 3 he asks for quick jobs that pay $10 to $30 if you finish them within 60 seconds.
  • No Number — Some calls come from somewhere out in the woods.
  • The Payphone — Something whispers from the payphone outside, and on night 12 only the host can answer the call.
  • New Mail — Memos, BLC notices, vet bills, and Order-Line receipts land in the store PC’s mail.
  • To-Do List — The note on the HUD tracks deliveries, chores, and the closing checklist.
Check Every Customer

Check Every Customer

Doubles look exactly like real people. Check each card against the registry, ask your questions, then ring them up, or don’t.

  • The ID Card — Name, date of birth, height, eyes, address, issue and expiry dates, signature, and photo.
  • The Registry — Look the name up on the store PC and compare both photos with the face in front of you.
  • Five Questions — Talk, verify, ask about their record or their people, or test them on the news in the Ledger. Small talk is free.
  • Tells & Red Herrings — 27 kinds of tells give a double away, and 19 harmless quirks make real people look wrong.
  • Bag Every Item — Scan and bag the groceries, then complete the sale.
  • Harder Every Night — 2 doubles on night 1, 6 on night 13, and the tells get subtler as the run goes on.
  • Refuse Service — A refused customer still walks out, and turning away a real person costs the store’s rating.
The Revolver Under the Counter

The Revolver Under the Counter

Refusing a double doesn’t stop it walking out. The revolver under the counter does.

  • The Gun Case — The sheriff hands over the key on night 1. Otherwise the case unlocks four minutes after opening.
  • Counter Revolver — Six rounds a cylinder, and a head shot does double damage.
  • Every Escape Counts — A double that walks out, served or refused, brings the Weaver to the store after closing.
  • Paid per Double — Every double you stop adds $30 to the crew’s real pay.
  • Shoot a Human — It costs $30 of store funds, half a star, and $60 off the shooter’s own pay. Three in one night is a strike.
  • Three Strikes — Missed targets and dead customers add up, and three strikes means you’re terminated.
  • Toilet Paper — Throw rolls to chase a thief away. Enough hits will even drop a double.
The Truthglass

The Truthglass

From night 9 a magnifying glass sits by the register. Raise it, look through it, and a double shows what it really is.

  • Raise the Glass — Pick it up at the register and look down the line through it.
  • No Face — Skin pulled tight where the face should be, or a head that bends and stretches like warm taffy.
  • Something Else — A cat where the customer stands, a pale thing curled around the spine, or a hatchet in its back.
  • Nobody There — An empty space with the groceries floating, or a grinning snowman.
  • Up to 15 m — Check customers before they reach the counter.
  • Endless Too — In Endless the glass shows up from night 5.
  • Looking Back — Sometimes the thing in the glass is staring straight back at you.
Order-Line

Order-Line

The store PC runs LanternOS 3.1. Spend the store’s takings on Order-Line, and the goods come on the next truck if someone opens the bay gate.

  • LanternOS 3.1 — Registry, Plates, Order-Line, Mail, Reviews, and Cameras on one desktop.
  • Hunt Arsenal — A second revolver, a Micro SMG, a double-barrel shotgun, a weed burner, Molotovs, pipe grenades, remote charges, landmines, a bat, an axe, and a crowbar.
  • Traps & First Aid — Stun mines, bear traps, medkits, and bandages.
  • Upgrades — A work backpack (+1 slot), thermal underwear (+25 HP), a security scanner gate, and a water hose.
  • Supplies & Decor — Planks for the doors, product boxes for the shelves, and 19 decorations that lift the store’s rating.
  • New Prices Nightly — Prices change every night, with three refreshes.
  • The Truck — Orders arrive about 90 seconds later. Someone has to pull the bay gate chain, or the driver leaves with the boxes.
Something Is Coming

Something Is Coming

Let a double walk out and the Weaver follows it back. When the last customer leaves, the power dies and the crew has 60 seconds to get ready.

  • Power Out — The store goes dark and red, and the countdown starts.
  • Flashlights — Every crew member gets one.
  • The Arsenal Opens — The weapon wall rolls up with everything bought on Order-Line.
  • Board the Doors — Nail two planks across each door to slow it down.
  • Spare Revolvers — The arsenal always holds three spare revolvers, free for the crew.
  • Red Moon — On nights 5 and 10 it comes anyway, and the arsenal stays shut until its patience is half gone.
  • A Clean Night — Stop every double and there is no Hunt at all.
Hide

Hide

There are twelve hiding places around the store. Get in, keep quiet, and hold your breath when it walks past.

  • 12 Hiding Spots — Under the counter, the office, four lockers, behind the cans in the cooler, three vents, the cellar, and the dumpster.
  • Through the Louvers — From a locker you watch the hall through the slats of the door.
  • Hold Your Breath — Press SPACE when something is within 4 m, for up to 6 seconds.
  • Not for Long — With the Weaver inside you get 10 seconds before you have to move, and it hears you leave.
  • Catch Your Breath — Five seconds before you can hide again.
  • Noisy Doors — A locker can be heard 6 m away, the dumpster 10 m.
  • Safer Spots — It finds half the people hiding under the counter. It never checks the vents or the cellar.
It Is Inside

It Is Inside

The Weaver is blind and hunts by sound: footsteps, gunshots, and your voice on voice chat. Stay alive until it loses interest.

  • Hunts by Sound — Walking carries 4 m, sprinting 14 m, a gunshot 40 m. Crouch and it barely hears you.
  • Voice Chat Counts — Talking on pma-voice is heard, up to 15 m away.
  • It Is Losing Interest — Hold out until its patience runs out and it wanders off, then clear the stragglers.
  • Fight Back — Fire does over three times the damage, and traps, landmines, and the arsenal buy you time.
  • It Brings Company — The Wailer screams and lunges, the Stillman only stops while it is seen and lit, and Mister Tock comes out when his music box finishes.
  • Down, Not Out — A teammate revives you with a 6-second hold, once a night.
  • The Last Shift — Night 13 brings something that can’t be killed and stays out of the light.
02/04

Haunted House

2 co-op houses + MLOs

On its own 40.99€Included
Haunted House for FiveM, in game

Two haunted houses for 1 to 4 players, a funeral home and a buried mansion: 17 stages of puzzles and chases, six custom monsters and 53 jump scares.

  • 2 Haunted Houses Visitation & Silverfall in one resource
  • Custom MLOs 9-room funeral home, 11-room mansion
  • 1–4 Players Co-op, 40–55 minutes per house
  • 17 Stages Puzzles, chases & a finale in each
  • Six Monsters Each with one rule to survive
  • Comfort Levels Full, reduced, or minimal scares
See all 3 Haunted House features Hide the Haunted House feature tour
Visitation: The Calloway Funeral Home

Visitation: The Calloway Funeral Home

Your tour group steps into the Calloway Funeral Home on the night of 30 October 1987 and finds its own names already in the guest book. Finish the viewing before the retort is hot.

  • 1–4 Players — 40 to 50 minutes, with the timer set by the size of the team.
  • 9-Room Custom MLO — The porch, foyer, chapel, casket showroom, embalming room, crematory, and three rooms upstairs, on 3 floors.
  • 8 Stages — From Sign In to the finale, Burn the Book, a chase to the front door.
  • Puzzles — Seat the Calloways’ shadows with their keepsakes, place the dolls in June’s dollhouse, and light the retort.
  • June’s Hints — The dead daughter talks you through on a pink walkie-talkie, with 3 free hints per team.
  • The Red Wagon — It rolls ahead to the next thing to touch.
  • Six Home Movies — Hidden around the house for a higher score.
Silverfall: The Ashcombe Wedding

Silverfall: The Ashcombe Wedding

Ride the cage down the mine to the mansion the 1906 quake swallowed on a wedding night. Climb out before the host’s watch strikes 5:12.

  • 1–4 Players — 45 to 55 minutes on Cornelius’s pocket watch.
  • 11-Room Custom MLO — Mine cellars, a 16 m Great Hall, a ballroom, library, glasshouse, and an attic torn open by rock, on 4 levels.
  • 9 Stages, Two Paths — After the portrait the crew splits up, downstairs and upstairs, then meets again for the waltz.
  • Puzzles — Knock back the trapped miners, rack the wedding bottles, mend the portrait, dress the bride, and run Pip’s railway.
  • Daniel’s Hints — Whistle for Daniel through the speaking tubes while Pip’s ghost canary flies ahead to the next clue.
  • Brass Tally Tags — Six hidden tags add 45 seconds each to your score.
  • The Finale — Ring All Men Up on the shift bell and climb out as the house falls.
Six Monsters, 53 Jump Scares

Six Monsters, 53 Jump Scares

Each house has three custom monsters with one rule to learn, and a tension director that picks its moment for every player.

  • Visitation — The Usher (hide when the doorbell rings), Nana Ruth (cover her mirrors), and the Unclaimed (don’t look at its face).
  • Silverfall — The Knocker (knock back three times), the Bride (sit when the music stops), and the Host (shut a door between you).
  • 6 Custom Monsters — Add-on models made for these houses, not GTA peds.
  • 53 Jump Scares — Scripted scares plus a tension director that reads how alone and how scared each player is.
  • Comfort Levels — Every player picks full, reduced, or minimal scares.
  • Never Lethal — Getting caught means a blackout, waking up in another room, and time off the clock.
  • Hide — Ore carts, sarcophagi, closets, curtains, and more. The Bride still pulls you out.
03/04

Halloween Clothing

20 costumes + dressing room

On its own 23.99€Included
Halloween Clothing for FiveM, in game

20 complete costumes, 10 for men and 10 for women, each with a top, trousers and boots. Players try them on in a moonlit dressing room.

  • 20 Costumes 10 for men, 10 for women
  • Full Sets Top, trousers & boots for every look
  • Mix & Match Full look or one piece at a time
  • Dressing Room Moonlit Halloween stage MLO included
  • Search & Favourites Find any outfit by name
  • Private Fitting Players fitting at once stay hidden
See all 2 Halloween Clothing features Hide the Halloween Clothing feature tour
10 Men’s Costumes

10 Men’s Costumes

Ten complete Halloween looks for male characters, each with its own top, trousers, and boots. Click a costume and it is on your character straight away.

  • Gothic & Undead — Bone Collector, Crimson Count, Phantom, and Raven Order.
  • Spooky & Seasonal — Pumpkin Afterdark, Harvest Hex, and Stitched.
  • Dark Arts — Witch Hunter, Infernal, and Midnight Ritual.
  • Full Sets — Every costume has a matching top, trousers, and boots.
  • Mix & Match — Full Look, Top, Bottoms, or Boots: put on the whole set or just one piece.
  • Drag to Rotate — Turn your character with the mouse and zoom with the wheel.
  • Custom Models — Fitted to the freemode body, with high, medium, and low detail meshes.
10 Women’s Costumes

10 Women’s Costumes

Ten looks for female characters, from the Spectral Bride to the Crimson Countess, each one the partner of a men’s costume.

  • Gothic & Undead — Bone Empress, Crimson Countess, Spectral Bride, and Raven Duchess.
  • Spooky & Seasonal — Pumpkin Charm, Harvest Doll, and Stitched Doll.
  • Dark Arts — Midnight Witch, Infernal Empress, and Moonlit Ritual.
  • Moonlit Dressing Room — A Halloween stage with a glowing moon, bats, mist, and jack-o’-lanterns. Closing brings you back to where you were.
  • Search & Favourites — Find an outfit by name and heart the ones you like.
  • Private Fitting — Players trying on costumes at the same time can’t see each other.
  • Easy to Open — /halloween, a key you bind, or an export from your own scripts.
04/04

Halloween Pets

18 pets with powers

On its own 15.99€Included
Halloween Pets for FiveM, in game

18 Halloween pets, 13 of them custom models, each with its own Halloween ability. Adopt them from the zombie shopkeeper at the cemetery gate.

  • 9 Halloween Pets Hounds, cats, a panther, and a fox
  • Halloween Abilities One spooky power per pet, on a cooldown
  • Control Card F6: ability, come, follow, sit, bark
  • Night Glow Eyes blaze red, green, or ice-blue after dark
  • Rides Along Hops in your car and finds its way back
  • Cemetery Vendor Adopt from the zombie shopkeeper

This product comes with an escrowed library dependency.

See all 3 Halloween Pets features Hide the Halloween Pets feature tour
The Pawsome Petshop

The Pawsome Petshop

Adopt your pets from the zombie shopkeeper at the Hill Valley Church cemetery gate, then call them out from the Halloween edition of the Pawsome Petshop.

  • Dogs & Cats — Two tabs with a card for every pet, its portrait, breed, and price.
  • Preview — Pick a pet to see it large, with its Agility and Agro ratings.
  • One-Click Spawn — Spawn or despawn your pet straight from the shop.
  • Rename & Release — Give every pet its own name, or let it go.
  • Collect Them All — Own all 18, one of each kind. Pets you don’t own stay locked.
  • Configurable Prices — From $6,500 to $25,000 by default, paid in cash.
  • Zombie Vendor — Marked on the map by a ghost blip; adopt with the third eye.
The Pet Control Card

The Pet Control Card

Press F6 while your pet is out to open its control card, with its portrait, name, ratings, and five buttons.

  • Agility & Agro — Each pet’s ratings, shown as bars.
  • Ability Charge — The bar refills as the cooldown runs and reads Ready when the power is back.
  • Five Buttons — The ability, Come here, Follow, Sit, and Bark.
  • Made for Each Pet — Cats get Lie down and Hiss in place of Sit and Bark.
  • Your Keys — Bind follow, sit, ability, and come in the FiveM key bindings.
  • Third Eye — Pet, sit, or call your pet with the third eye, and pet other players’ pets too.
  • Every Trick — /hwpet covers the rest: beg, paw, howl, play dead, sleep, and more.
18 Halloween Pets

18 Halloween Pets

Eighteen Halloween companions, each with its own look, glow, and Halloween power. Thirteen of them are custom add-on models.

  • Hounds — Hellhound, Werewolf Pup, Phantom Hound, Skeleton Dog, Ghost Puppy, and Mummy Shepherd.
  • Six Cats — Witch’s Black Cat, Vampire Cat, Skeleton Cat, Ghost Cat, Frankenstein Cat, and Mummy Cat.
  • Pugs, a Poodle & Wild Ones — Pumpkin Pug, Vampire Pug, Frankenstein Bulldog, Witch Poodle, the Shadow Panther, and the Skeleton Fox.
  • 13 Custom Models — Add-on pets with capes, witch hats, bandages, painted skeletons, and neck bolts.
  • A Halloween Ability Each — Hellfire howls, lab lightning, witch hexes, and vanishing acts, each on a 25 to 60 second cooldown.
  • Eyes in the Dark — Use the ability between 20:00 and 05:00 and many pets’ eyes blaze red, green, or ice-blue.
  • Part of Your Day — Pets follow you, ride in your car, sit when you stop, and come back if they get lost.

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Reviews

Server owners say it best.

4.97/ 5 from verified customers

I was having issues with permissions within the script (my fault not theirs). They came in with an immediate fix and update to the script so it worked perfectly in my server. Their customer service and script is top notch! Thank you dev team!
M. FreemanBought Police Creator
Amazing script. Very active and attentive support. Speaks in all languages, which is very convenient for us!
jiou.reBought Restaurant System
Even while busy they still got what I needed done without any hassle or fighting. Top tier as always Nano.
King KyBought Business Creator, Appearance Menu

Before you buy

Questions, answered.

Is every script the full version?

Yes. Each script in a pack is the same one sold on its own page, with every feature and lifetime free updates. You simply pay less for the set.

Escrow or Open Source: which one do I need?

Both give you identical features and updates. Escrow is protected by FiveM asset escrow: a clean drop-in install at the lower price. Open Source gives you the full source code to read, study and customise for your server.

Which frameworks are supported?

ESX, QBCore and QBox. You install a single resource no matter which framework you run, and switching later does not need a new purchase.

How do I get the files?

Right after checkout. Download each script, drop it into your resources folder and ensure it in server.cfg. Most scripts ship with a step-by-step setup guide.

What if I need help installing?

Every purchase includes lifetime free updates and direct access to our Discord support team for installation, configuration or any issue you run into.

Something else? Ask us on Discord

Halloween event

Your Halloween event, ready tonight.

4 full scripts for 70.99€, and you keep 50.97€.

Add Halloween Pack to basket
  • Instant delivery
  • Lifetime free updates
  • Discord support